Well all the games are now online and playable. Other then myself all the games are made by first time game makers, most with little or no experience programming. There’s a real range, from simple reskins of existing games to small complete experiences built from scratch to promising works in progress that are just a taste of what will hopefully one day be a larger experience. Go check them out!
As for the NotC Co-op game it now has a name “Cephalopods Co-op Cottage Defence” while it isn’t feature complete (it lacks sound and a few other features) it’s still very playable. I’ve sat down with several testers over the last few weeks and we’ve always found ourselves playing ‘just one more time’ in an attempt to beat our last high score.
It should be obvious at this point that the game isn’t the same as Night of the Cephalopods it’s a lot more about game play and a lot less about interesting narrative techniques. Don’t worry it’s not supposed to be a replacement for the new and improved NotC, it’s its own thing. Though I’ll be taking some of the stuff I learned making it and apply that knowledge to the new NotC.
Here’s the description from the readme:
Lady Amber Pennyworth (scientist, suffragette, and researcher of the occult) and Winston Mainspring (her clockwork valet and lab assistant) have found their cottage lab besieged by foul eldrich octopi. Armed with only a hammer and a fowling shotgun filled with low grade birdshot they must defend the cottage for as long as they can.
Anyway grab a friend, download it from the AGI page and give it a spin. Let me know if you find bugs and feel free to comment with high scores if you think you’ve got an unbeatable score (once the game is feature complete I’ll be adding online high scores)