We’re starting up the Guerrilla Gardening: Seeds of Revolution development blog with the first of what will be a regular feature : our series of monthly development videos showing the progress and pitfalls of making the game. Right now we’re prototyping and tool building so what you’ll be seeing is very rough and very early but should be of interest to anyone who wants to see the ugly exposed underbelly of game development.
As you can tell YouTube isn’t doing us any favours visually so here is a screenshot to give you a better idea of what the prototype currently looks like.
As I mentioned in the video we’re keeping the art very minimal right now so we can change it easily. I also showed an illustration I did for the back cover of the graphic novel Scott Pilgrim Gets it Together. We’re using that pixel art as a goal for the final visuals, so here’s the high quality version without the video distortion.
Other than these videos what else will we be posting here? I’ll be posting about the art development process with sketches and pixel art. Andrew will be posting about how he’s approaching the programming. We’ll both be posting about the discoveries we make taking the game from our current design document through prototyping to final game.
We’ll also occasionally talk about development on our smaller projects such as Night of The Cephalopods and about some of the other interesting things going on in Toronto’s thriving indie games scene.
We want to make sure that we post stuff that you find interesting so feel free to comment or ask questions and tell us what you’d like to see, both on the blog and in the videos.